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About

Nyx

About

Nyx

About

Nyx

About

Tomás "Nyx" Almeida Garrett

Narrative Designer & World Systems Builder


I'm Tomas, a narrative game designer based in Portugal, focused on reactive worldbuilding and interconnected systems design.

About

Hi, I'm Tomas. I specialize in designing narrative systems for player-driven worlds. Faction dynamics, consequence architecture, NPC ecosystems, world-state progression.

My approach treats story and mechanics as inseparable. Narrative informs how systems behave, and systems create the conditions for narrative to emerge. The goal is always a world that responds coherently to player choice without relying on hand-scripted outcomes for every situation.

This portfolio showcases Aetheris, a dark fantasy RPG project I designed from the ground up as a demonstration of that approach.

Core Skills

Core Skills

  • Narrative Systems Design Branching structures, choice-consequence loops, systemic storytelling, ripple logic, event-driven progression

  • Narrative & Dialogue Design Conditional branching, character voice, tonal pacing, dialogue that reflects relationship state and world context

  • Worldbuilding & Lore Design Faction logic, cultural systems, spiritual economies, environmental storytelling, alignment through interpretation

  • Prototyping & Implementation Twins for playable systems, diagrams/flowcharts, Unreal/Unity familiarity for narrative integration

  • Collaboration & Documentation Nuclino, Notion, Docs, Figma, PowerPoint, Markdown-based pipelines

  • Technical Familiarity C, Python, JavaScript for scripting, Blender and Procreate for prototyping visuals

  • Languages English (fluent), Portuguese (native)

  • Team Experience Lifeguard + mentor at 42 Lisboa, leadership in high-pressure kitchen teams

Why I built this

I wanted to demonstrate process, not just ideas. Aetheris covers the full scope of what I'd contribute to a team: systems documentation, narrative architecture, faction design, NPC behavioral frameworks, and world-state logic.

It's designed to show how I think about problems, how I structure solutions, and how I connect systems to each other.